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NETGAMES
2006
ACM
16 years 17 days ago
Telebuddies on the move: social stitching to enhance the networked gaming experience
In this paper we report on our work to enable “laid-back” social interactions using television as a primary interaction medium and mobile devices that participate as a seconda...
Kris Luyten, Kristof Thys, Steven Huypens, Karin C...
UIST
2006
ACM
16 years 17 days ago
Summarizing personal web browsing sessions
We describe a system, implemented as a browser extension, that enables users to quickly and easily collect, view, and share personal Web content. Our system employs a novel intera...
Mira Dontcheva, Steven M. Drucker, Geraldine Wade,...
ECOOP
2006
Springer
15 years 10 months ago
SuperGlue: Component Programming with Object-Oriented Signals
The assembly of components that can handle continuously changing data results in programs that are more interactive. Unfortunately, the code that glues together such components is ...
Sean McDirmid, Wilson C. Hsieh
ACMDIS
2006
ACM
16 years 18 days ago
Designing for experiences: randomness as a resource
Studies which I carried out recently of users of digital music players revealed that the element of randomness plays a role in influencing the user experience (UX). Apart from bei...
Tuck Wah Leong
ACMDIS
2006
ACM
15 years 10 months ago
Randomness as a resource for design
Randomness is being harnessed in the design of some interactive systems. This is observed in random blogs, random web searching, and in particular Apple's iPod Shuffle. Yet t...
Tuck Wah Leong, Frank Vetere, Steve Howard