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CHI
2009
ACM
16 years 7 months ago
Audio or tactile feedback: which modality when?
When designing interfaces for mobile devices it is important to take into account the variety of contexts of use. We present a study that examines how changing noise and disturban...
Eve E. Hoggan, Andrew Crossan, Stephen A. Brewster...
CHI
2009
ACM
16 years 1 months ago
'Broken Expectations' from a global business perspective
Especially in the past few years, there has been an increase in the rejection rate of interactive consumer electronics products in the field, not due to broken hardware or softwar...
Aylin Koca, Evangelos Karapanos, Aarnout Brombache...
HRI
2009
ACM
16 years 1 months ago
An affective guide robot in a shopping mall
To explore possible robot tasks in daily life, we developed a guide robot for a shopping mall and conducted a field trial with it. The robot was designed to interact naturally wit...
Takayuki Kanda, Masahiro Shiomi, Zenta Miyashita, ...
MM
2009
ACM
199views Multimedia» more  MM 2009»
16 years 1 months ago
Beyond flat surface computing: challenges of depth-aware and curved interfaces
In the past decade, multi-touch-sensitive interactive surfaces have transitioned from pure research prototypes in the lab, to commercial products with wide-spread adoption. One of...
Hrvoje Benko
HCI
2009
15 years 4 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg