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MM
2009
ACM
128views Multimedia» more  MM 2009»
16 years 1 months ago
Swan boat: pervasive social game to enhance treadmill running
We designed and implemented a pervasive game called Swan Boat that targets the bland and tedious nature of running on a treadmill, making it fun through social interaction and imm...
Miru Ahn, Sungwon Peter Choe, Sungjun Kwon, Byungl...
VL
2009
IEEE
160views Visual Languages» more  VL 2009»
16 years 1 months ago
Empowering designers with creativity support tools
When conceiving of and implementing interactive behaviors, most designers rely on professional software developers to prototype and implement their designs. They often use static ...
Stephen Oney
HCI
2009
15 years 4 months ago
An Approach to Glove-Based Gesture Recognition
Nowadays, computer interaction is mostly done using dedicated devices. But gestures are an easy mean of expression between humans that could be used to communicate with computers ...
Farid Parvini, Dennis McLeod, Cyrus Shahabi, Bahar...
HCI
2009
15 years 4 months ago
Multiuser Collaborative Exploration of Immersive Photorealistic Virtual Environments in Public Spaces
We have developed and deployed a multimedia museum installation that enables one or several users to interact with and collaboratively explore a 3D virtual environment while simult...
Scott Robertson, Brian Jones, Tiffany O'Quinn, Pet...
CSCWD
2009
Springer
16 years 1 months ago
Collaborative technologies in international distance education
We present a case study of an international distance education course involving two sites in the US and one site in Pakistan. We use the case study to examine the elements of the ...
Richard J. Anderson, Ruth E. Anderson, Natalie Lin...