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AAI
2005
138views more  AAI 2005»
15 years 6 months ago
Learning By Teaching: A New Agent Paradigm For Educational Software
This paper discusses Betty's Brain, a teachable agent in the domain of river ecosystems that combines learning by teaching with self-regulation mentoring to promote deep lear...
Gautam Biswas, Krittaya Leelawong, Daniel Schwartz...
AAI
2005
124views more  AAI 2005»
15 years 6 months ago
Lessons From Emotion Psychology For The Design Of Lifelike Characters
This special issue describes a number of applications that utilize lifelike characters that teach indirectly, by playing some role in a social interaction with a user. The design ...
Jonathan Gratch, Stacy Marsella
AICOM
2005
91views more  AICOM 2005»
15 years 6 months ago
Multiagent systems for cardiac pacing simulation and control
Abstract. Simulating and controlling physiological phenomena are complex tasks to tackle. This is due to the fact that physiological processes are usually described by a set of par...
Francesco Amigoni, Alessandro Beda, Nicola Gatti
IJMMS
2007
145views more  IJMMS 2007»
15 years 6 months ago
Automatic prediction of frustration
Predicting when a person might be frustrated can provide an intelligent system with important information about when to initiate interaction. For example, an automated Learning Co...
Ashish Kapoor, Winslow Burleson, Rosalind W. Picar...
IJMMS
2007
78views more  IJMMS 2007»
15 years 6 months ago
HCI reality - an 'Unreal Tournament'?
The cooperation between designers, engineers and scientists in the human–computer interaction (HCI) community is often difficult, and can only be explained by investigating the...
Christoph Bartneck, Matthias Rauterberg