We study sequential programs that are instruction sequences with direct and indirect jump instructions. The intuition is that indirect jump instructions are jump instructions wher...
Electroacoustic music lacks a definitive vocabulary for describing its spatiality. Not only does it lack a vocabulary for describing the spatial attributes of individual sound sour...
By blurring the boundary between game fiction and reality, Pervasive Games impact the shared space of the city areas that they use as gaming platform. Drawing on notions of spatia...
With the growth of social bookmarking a new approach for metadata creation called tagging has emerged. In this paper we evaluate the use of tag presentation techniques. The main g...
This paper presents a multi-agent framework designed to simulate synthetic humans that properly balance task oriented and social behaviors. The work presented in this paper focuses...
Francisco Grimaldo, Miguel Lozano, Fernando Barber