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HCI
2001
15 years 8 months ago
Localisation and linguistic anomalies
Interactive systems may seek to accommodate users whose first language is not English. Usually, this entails a focus on translation and related features of localisation. While suc...
George R. S. Weir, Giorgos Lepouras
IWEC
2004
15 years 8 months ago
Networked Mobile Gaming for 3G-Networks
Mobile devices offer the opportunity to play games nearly everywhere. Moreover, networked games allow individual players to interact with other people and to participate in a large...
Amjad Akkawi, Sibylle Schaller, Oliver Wellnitz, L...
IWEC
2004
15 years 8 months ago
Engaging Game Characters: Informing Design with Player Perspectives
The behavior of characters in current computer games is generally scripted and predictable. This paper discusses some issues related to creating game characters that enhance player...
Penelope Drennan, Stephen Viller, Peta Wyeth
IWEC
2004
15 years 8 months ago
Sound Pryer: Adding Value to Traffic Encounters with Streaming Audio
We present a novel in-car entertainment application that is inspired by listening to music and the social interaction of manoeuvring in traffic. The Sound Pryer is a peer-to-peer a...
Mattias Östergren
IJCAI
2001
15 years 8 months ago
Acquiring Conceptual Relationships from Domain-Specific Texts
Here is discussed how to construct domain ontologies with both taxonomic and non-taxonomic conceptual relationships, exploiting a machinereadable dictionary (MRD) and domain-speci...
Takahira Yamaguchi