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ROMAN
2007
IEEE
134views Robotics» more  ROMAN 2007»
16 years 1 months ago
Shaping Naive Users' Models of Robots' Situation Awareness
Abstract—This paper addresses a so far neglected area of human-robot interaction by approaching situation awareness from the point of view of naïve users. In particular, we pres...
Kerstin Fischer, M. Lohse
ROMAN
2007
IEEE
110views Robotics» more  ROMAN 2007»
16 years 1 months ago
Does Disturbance Discourage People from Communicating with a Robot?
— We suggest that people’s responses to a robot of which attention starts to be distracted show whether they accept the robot as an intentional communication partner or not. Hu...
Claudia Muhl, Yukie Nagai
TABLETOP
2007
IEEE
16 years 1 months ago
Affective Tabletop Game: A New Gaming Experience for Children
In this paper, we discuss various options for enhancing the gaming experience in augmented tabletop games. More specifically, we propose to incorporate psychophysiological measure...
Abdullah Al Mahmud, Omar Mubin, Johanna Renny Octa...
TABLETOP
2007
IEEE
16 years 1 months ago
Examination of Text-Entry Methods for Tabletop Displays
Although text entry is a vital part of day-to-day computing familiar to most people, not much research has been done to enable text entry on large interactive tables. One might as...
Uta Hinrichs, Mark S. Hancock, M. Sheelagh T. Carp...
VR
2007
IEEE
143views Virtual Reality» more  VR 2007»
16 years 1 months ago
Multi-Frame Rate Rendering and Display
We introduce a new concept for improved interaction with complex scenes: multi-frame rate rendering and display. Multi-frame rate rendering produces a multi-frame rate display by ...
Jan P. Springer, Stephan Beck, Felix Weiszig, Dirk...