Drawing on studies of experimental systems and everyday settings we explore the relationship between social interaction and its environment. We show how interaction is inextricably...
Christian Heath, Paul Luff, Hideaki Kuzuoka, Keiic...
: OSM is a novel approach to usability analysis and design that focuses on the quality of fit between the concepts the user is working with and those represented within supporting ...
: It is known that graphic interfaces using electromyogram (EMG) generated by wrist motion are a potentially viable for a wearable computer. However, these interface prototypes see...
The rise of wireless networks and portable computing devices has been accompanied by an increasing interest in technology and mobility, and in the urban environment as a site of in...
Nowadays, everyday life is becoming a multi-platform environment where people are surrounded by different types of devices through which they can connect to networks in different w...