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CHI
2007
ACM
16 years 7 months ago
Shallow-depth 3d interaction: design and evaluation of one-, two- and three-touch techniques
On traditional tables, people frequently use the third dimension to pile, sort and store objects. However, while effective and informative for organization, this use of the third ...
Mark S. Hancock, M. Sheelagh T. Carpendale, Andy C...
ACMSE
2007
ACM
15 years 10 months ago
Verifying design modularity, hierarchy, and interaction locality using data clustering techniques
Modularity, hierarchy, and interaction locality are general approaches to reducing the complexity of any large system. A widely used principle in achieving these goals in designin...
Liguo Yu, Srini Ramaswamy
CHI
2007
ACM
16 years 7 months ago
Museum guide robot based on sociological interaction analysis
We are currently working on a museum guide robot with an emphasis on "friendly" human-robot interaction displayed through nonverbal behaviors. In this paper, we focus on...
Yoshinori Kuno, Kazuhisa Sadazuka, Michie Kawashim...
CHI
2007
ACM
16 years 7 months ago
How it works: a field study of non-technical users interacting with an intelligent system
In order to develop intelligent systems that attain the trust of their users, it is important to understand how users perceive such systems and develop those perceptions over time...
Joe Tullio, Anind K. Dey, Jason Chalecki, James Fo...
GECCO
2007
Springer
163views Optimization» more  GECCO 2007»
16 years 24 days ago
Interactive evolution of XUL user interfaces
We attack the problem of user fatigue by using an interactive genetic algorithm to evolve user interfaces in the XUL interface definition language. The interactive genetic algori...
Juan C. Quiroz, Sushil J. Louis, Sergiu M. Dascalu