This paper describes the DEEP project (Dialogs taking into account Experience, Emotions and Personality, adapted to computer games), which started in June 2006. The aim of the proj...
Mobile learning (m-learning) integrates the current mobile computing technology with educational aspects to enhance the effectiveness of the traditional learning process. This pape...
Naiara Maya, Ana Urrutia, Ohian Odriozola, Josune ...
Robots that interact with humans face-to-face using natural language need to be responsive to the way humans use language in those situations. We propose a psychologicallyinspired...
In high density (HD) mesh networks, packet losses can occur due to co-channel interference (asynchronous interference) or collisions (synchronous interference). In this paper, we f...
Labels effectively convey co-referential relations between textual and visual elements and are a powerful tool to support learning tasks. Therefore, almost all illustrations in sc...