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ICML
2006
IEEE
16 years 6 months ago
Qualitative reinforcement learning
When the transition probabilities and rewards of a Markov Decision Process are specified exactly, the problem can be solved without any interaction with the environment. When no s...
Arkady Epshteyn, Gerald DeJong
ISBI
2006
IEEE
16 years 6 months ago
Functional brain mapping with high-temporal resolution: introducing "evolutionary activation cells"
Functional image sequences obtained from image reconstruction techniques applied to Magneto and Electroencephalography (M/EEG) data convey a large amount of information in the spa...
Florence Gombert, Sylvain Baillet
CHI
2006
ACM
16 years 6 months ago
Balance pass: service design for a healthy college lifestyle
This paper describes the design of a service that provides nutritional feedback to female college freshmen. A variety of background research methods-food journals, competitive pro...
Aditya Chand, Monica Gonzalez, Julian Missig, Puri...
TARK
2007
Springer
16 years 6 days ago
Explaining quantity implicatures
We give derivations of two formal models of Gricean Quantity1 implicature and strong exhaustivity (Van Rooij and Schulz, 2004; Schulz and Van Rooij, 2006), in bidirectional optima...
Tikitu de Jager, Robert van Rooij
AUIC
2006
IEEE
16 years 5 days ago
Visualisations of execution traces (VET): an interactive plugin-based visualisation tool
An execution trace contains a description of everything that happened during an execution of a program. Execution traces are useful, because they can help software engineers under...
Mike McGavin, Tim Wright, Stuart Marshall