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PROCEDIA
2010
138views more  PROCEDIA 2010»
15 years 2 months ago
Using the reconfigurable massively parallel architecture COPACOBANA 5000 for applications in bioinformatics
Currently several computational problems require high processing power to handle huge amounts of data, although underlying core algorithms appear to be rather simple. Especially i...
Lars Wienbrandt, Stefan Baumgart, Jost Bissel, Car...
EOR
2006
83views more  EOR 2006»
15 years 7 months ago
Lower bounds and heuristic algorithms for the k
We consider the problem of partitioning a set of positive integers values into a given number of subsets, each having an associated cardinality limit, so that the maximum sum of v...
Mauro Dell'Amico, Manuel Iori, Silvano Martello, M...
VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
15 years 5 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
DA
2010
123views more  DA 2010»
15 years 3 months ago
Paradoxes in Learning and the Marginal Value of Information
We consider the Bayesian ranking and selection problem, in which one wishes to allocate an information collection budget as efficiently as possible to choose the best among severa...
Peter Frazier, Warren B. Powell
EJASP
2010
114views more  EJASP 2010»
15 years 2 months ago
Packet Format Design and Decision Directed Tracking Methods for Filter Bank Multicarrier Systems
Packetized data transmission is commonly used in wireless communication systems. Each packet starts with a preamble which is used to synchronize the receiver with carrier frequenc...
Peiman Amini, Behrouz Farhang-Boroujeny