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2010
ACM
15 years 4 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
CVPR
2010
IEEE
15 years 4 months ago
Efficient computation of robust low-rank matrix approximations in the presence of missing data using the L1 norm
The calculation of a low-rank approximation of a matrix is a fundamental operation in many computer vision applications. The workhorse of this class of problems has long been the ...
Anders Eriksson, Anton van den Hengel
IPPS
2010
IEEE
15 years 4 months ago
A PRAM-NUMA model of computation for addressing low-TLP workloads
It is possible to implement the parallel random access machine (PRAM) on a chip multiprocessor (CMP) efficiently with an emulated shared memory (ESM) architecture to gain easy par...
Martti Forsell
VL
2010
IEEE
209views Visual Languages» more  VL 2010»
15 years 5 months ago
Towards the Automatic Recognition of Computational Thinking for Adaptive Visual Language Learning
Visual programming languages can be used to make computer science more accessible to a broad range of students. The evaluative focus of current research in the area of visual lang...
Kyu Han Koh, Ashok R. Basawapatna, Vicki Bennett, ...
FPL
2010
Springer
174views Hardware» more  FPL 2010»
15 years 4 months ago
ERCBench: An Open-Source Benchmark Suite for Embedded and Reconfigurable Computing
Researchers in embedded and reconfigurable computing are often hindered by a lack of suitable benchmarks with which to accurately evaluate their work. Without a suitable benchmark ...
Daniel W. Chang, Christipher D. Jenkins, Philip C....