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SIGCSE
2010
ACM
145views Education» more  SIGCSE 2010»
15 years 12 months ago
How do computing faculty adopt curriculum innovations?: the story from instructors
This paper presents the findings of an exploratory, qualitative study revealing computing instructors’ experience in adopting curriculum innovations. We interviewed eight instru...
Lijun Ni, Tom McKlin, Mark Guzdial
GLOBECOM
2010
IEEE
15 years 4 months ago
GreenCloud: A Packet-Level Simulator of Energy-Aware Cloud Computing Data Centers
Cloud computing data centers are becoming increasingly popular for the provisioning of computing resources. The cost and operating expenses of data centers have skyrocketed with th...
Dzmitry Kliazovich, Pascal Bouvry, Yury Audzevich,...
SIGCSE
2010
ACM
164views Education» more  SIGCSE 2010»
16 years 1 months ago
Scalable game design and the development of a checklist for getting computational thinking into public schools
Game design appears to be a promising approach to interest K-12 students in Computer Science. Unfortunately, balancing motivational and educational concerns is truly challenging. ...
Alexander Repenning, David C. Webb, Andri Ioannido...
CCGRID
2010
IEEE
15 years 7 months ago
A Categorisation of Cloud Computing Business Models
- This paper reviews current cloud computing business models and presents proposals on how organisations can achieve sustainability by adopting appropriate models. We classify clou...
Victor Chang, David A. Bacigalupo, Gary Wills, Dav...
TEI
2010
ACM
135views Hardware» more  TEI 2010»
16 years 1 months ago
Hands and fingers: a mobile platform for a person-centric network of computational objects
We describe a practical vision of ubiquitous computing with tangible interfaces, that orbits around an individual and is mediated by his or her personal consumer electronic device...
John Kestner, Henry Holtzman