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GD
2006
Springer
15 years 11 months ago
Upright-Quad Drawing of st -Planar Learning Spaces
We consider graph drawing algorithms for learning spaces, a type of st-oriented partial cube derived from an antimatroid and used to model states of knowledge of students. We show...
David Eppstein
AAAI
2008
15 years 9 months ago
From Comparing Clusterings to Combining Clusterings
This paper presents a fast simulated annealing framework for combining multiple clusterings (i.e. clustering ensemble) based on some measures of agreement between partitions, whic...
Zhiwu Lu, Yuxin Peng, Jianguo Xiao
AAAI
2008
15 years 9 months ago
Reducing Particle Filtering Complexity for 3D Motion Capture using Dynamic Bayesian Networks
Particle filtering algorithms can be used for the monitoring of dynamic systems with continuous state variables and without any constraints on the form of the probability distribu...
Cédric Rose, Jamal Saboune, François...
AIIDE
2008
15 years 9 months ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...
AIIDE
2008
15 years 9 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
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