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CCGRID
2006
IEEE
16 years 1 months ago
Calder Query Grid Service: Insights and Experimental Evaluation
We have architected and evaluated a new kind of data resource, one that is composed of a logical collection of ephemeral data streams that could be viewed as a collection of publi...
Nithya N. Vijayakumar, Ying Liu, Beth Plale
CCGRID
2006
IEEE
16 years 1 months ago
Actor Provenance Capture With Ganglia
Provenance is generally defined as the documentation of a process that leads to some result, and has long been recognised as being fundamental to the development of problem solvi...
Ian Wootten, Shrija Rajbhandari, Omer F. Rana, Jas...
CIG
2006
IEEE
16 years 1 months ago
A Coevolutionary Model for The Virus Game
— In this paper, coevolution is used to evolve Artificial Neural Networks (ANN) which evaluate board positions of a two player zero-sum game (The Virus Game). The coevolved neura...
Peter I. Cowling, M. H. Naveed, M. A. Hossain
CIG
2006
IEEE
16 years 1 months ago
Temporal Difference Learning Versus Co-Evolution for Acquiring Othello Position Evaluation
Abstract— This paper compares the use of temporal difference learning (TDL) versus co-evolutionary learning (CEL) for acquiring position evaluation functions for the game of Othe...
Simon M. Lucas, Thomas Philip Runarsson
CIG
2006
IEEE
16 years 1 months ago
A Behavior-Based Architecture for Realistic Autonomous Ship Control
— Game environments provide a good domain for serious simulations such as those used in training Navy conning officers. Currently, a typical training scenario requires multiple ...
Adam Olenderski, Monica N. Nicolescu, Sushil J. Lo...