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ACCV
2006
Springer
16 years 1 months ago
Matching Gait Image Sequences in the Frequency Domain for Tracking People at a Distance
This paper describes a new method to track people walking by matching their gait image sequences in the frequency domain. When a person walks at a distance from a camera, that pers...
Ryusuke Sagawa, Yasushi Makihara, Tomio Echigo, Ya...
CHINZ
2006
ACM
16 years 1 months ago
Bare-hand 3D gesture input to interactive systems
Although the 2D desktop metaphor has been the dominating paradigm of user interfaces for over two decades, 3D models of interaction are becoming more feasible due to advances in c...
Pushkar Dhawale, Masood Masoodian, Bill Rogers
GRAPHITE
2006
ACM
16 years 1 months ago
GPU-based rendering of sparse low-degree implicit surfaces
Implicit surface is a well-known surface representation. Geometric details of an object can be represented using less surface primitives than other representations such as polygon...
Takashi Kanai, Yutaka Ohtake, Hiroaki Kawata, Kiwa...
SI3D
2006
ACM
16 years 1 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
ALGORITHMICA
2006
77views more  ALGORITHMICA 2006»
15 years 7 months ago
Scalable Parallel Algorithms for FPT Problems
Algorithmic methods based on the theory of fixed-parameter tractability are combined with powerful computational platforms to launch systematic attacks on combinatorial problems o...
Faisal N. Abu-Khzam, Michael A. Langston, Pushkar ...