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CGF
2006
198views more  CGF 2006»
15 years 7 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
EGITALY
2006
15 years 8 months ago
Compressed SVG Representation of Raster Images Vectorized by DDT Triangulation
This paper presents a portable compression algorithm applied to raster data images properly triangulated by using DDT (Data Dependent Triangulation). In particular the input sourc...
Sebastiano Battiato, Francesco Greco, Salvatore Ni...
IIE
2006
108views more  IIE 2006»
15 years 7 months ago
The IOI is (not) a Science Olympiad
Abstract. The International Olympiad in Informatics (IOI) aspires to be a science olympiad alongside such international olympiads in mathematics, physics, chemistry, and biology. I...
Tom Verhoeff
179
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IJCAT
2007
78views more  IJCAT 2007»
15 years 7 months ago
Enhanced SEA algorithm and fingerprint classification
: This paper proposes the Enhanced Shrinking and Expanding Algorithm (ESEA) with a new categorization method. The ESEA overcomes anomalies in the original Shrinking and Expanding A...
Li-min Liu, Ching-Yu Huang, Tian-Shyr Dai, George ...
193
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PSYCHNOLOGY
2007
107views more  PSYCHNOLOGY 2007»
15 years 6 months ago
Discourses on Mobility and Technological Mediation: The Texture of Ubiquitous Interaction
Mobility is more and more mediated, supported and transformed by technological artefacts and infrastructures. Especially technologies labelled as mobile, pervasive, ubiquitous or ...
Giuseppina Pellegrino