We propose a simulation-based method for calculating maximum likelihood estimators in latent variable models. The proposed method integrates a recently developed sampling strategy...
Graph traversals are in the basis of many distributed algorithms. In this paper, we use graph relabelling systems to encode two basic graph traversals which are the broadcast and ...
This paper describes the teaching of OpenGL shaders with hands-on a program called glman. Hands-on education is at its best when the students’ experimental feedback loop is very...
We consider the problem of computing shortest paths in three-dimensions in the presence of a single-obstacle polyhedral terrain, and present a new algorithm that for any p 1, comp...
In this work, we model the writing revision process of English as a Second Language (ESL) students with syntaxdriven machine translation methods. We compare two approaches: tree-t...