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APGV
2006
ACM
196views Visualization» more  APGV 2006»
16 years 1 months ago
Semantic 3D motion retargeting for facial animation
We present a system for realistic facial animation that decomposes facial motion capture data into semantically meaningful motion channels based on the Facial Action Coding System...
Cristóbal Curio, Martin Breidt, Mario Klein...
160
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APGV
2006
ACM
107views Visualization» more  APGV 2006»
16 years 1 months ago
Evaluation of supra-threshold perceptual metrics for 3D models
Measures of dissimilarity of 3D models are necessary in a wide range of applications such as geometry compression, simplification, and 3D model retrieval. In many cases a metric ...
Ioan Cleju, Dietmar Saupe
HRI
2006
ACM
16 years 1 months ago
A video game-based framework for analyzing human-robot interaction: characterizing interface design in real-time interactive mul
There is growing interest in mining the world of video games to find inspiration for human-robot interaction (HRI) design. This paper segments video game interaction into domain-i...
Justin Richer, Jill L. Drury
IWCMC
2006
ACM
16 years 1 months ago
Distributed obstacle localization in large wireless sensor networks
Obstacles are but pleasing for many aspects of large realworld sensor networks. Among other things, the presence of obstacles distort the sensor node localization process and migh...
Frank Reichenbach, Ralf Salomon, Dirk Timmermann
IWCMC
2006
ACM
16 years 1 months ago
Priority-based receiver-side relay election in wireless ad hoc sensor networks
Receiver-side relay election has been recently proposed as an alternative to transmitter-side relay selection in wireless ad hoc networks. In this paper we study different priori...
Komlan Egoh, Swades De
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