This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
Floating-point summation is one of the most important operations in scientific/numerical computing applications and also a basic subroutine (SUM) in BLAS (Basic Linear Algebra Sub...
We propose a new technique for quad-dominant remeshing which separates the local regularity requirements from the global alignment requirements by working in two steps. In the fir...
Identifying and managing students who experience difficulty with learning to program is a challenge for CS educators. In an attempt to answer the familiar question “What makes f...
We give an algorithm for solving the exact Shortest Vector Problem in n-dimensional lattices, in any norm, in deterministic 2O(n) time (and space), given poly(n)-sized advice that...