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GRAPHITE
2006
ACM
16 years 1 months ago
Real-time animation of ancient Roman sites
In the presented article we discuss and detail the general methodological approaches, the reconstruction strategies and the techniques that have been employed to achieve the 3D in...
Nadia Magnenat-Thalmann, Alessandro Enrico Foni, N...
MINENET
2006
ACM
16 years 1 months ago
Mining web logs to debug distant connectivity problems
Content providers base their business on their ability to receive and answer requests from clients distributed across the Internet. Since disruptions in the flow of these request...
Emre Kiciman, David A. Maltz, Moisés Goldsz...
MINENET
2006
ACM
16 years 1 months ago
Toward sophisticated detection with distributed triggers
Recent research has proposed efficient protocols for distributed triggers, which can be used in monitoring infrastructures to maintain system-wide invariants and detect abnormal ...
Ling Huang, Minos N. Garofalakis, Joseph M. Heller...
207
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NETGAMES
2006
ACM
16 years 1 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
NETGAMES
2006
ACM
16 years 1 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
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