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CCECE
2006
IEEE
16 years 1 months ago
Dynamic and Parallel Approaches to Optimal Evolutionary Tree Construction
Phylogenetic trees are commonly reconstructed based on hard optimization problems such as Maximum parsimony (MP) and Maximum likelihood (ML). Conventional MP heuristics for produc...
Anupam Bhattacharjee, Kazi Zakia Sultana, Zalia Sh...
CCECE
2006
IEEE
16 years 1 months ago
Human Vs. Automatic Measurement of Biometric Sample Quality
Biometric systems are designed to identify a person based on physiological or behavioral characteristics. In order to predict the utility of a particular image for identification,...
Andy Adler, Tatyana Dembinsky
CCECE
2006
IEEE
16 years 1 months ago
A Demand-Driven Approach for a Distributed Virtual Environment
The relevance of distributed virtual environments (DVE) and interactive 3D worlds for entertaining and commercial purposes is steadily increasing. DVEs are typically implemented a...
Markus Fakler, Stefan Frenz, Michael Schöttne...
CCECE
2006
IEEE
16 years 1 months ago
Low-Voltage Low-Power Low-Noise Amplifier for Wireless Sensor Networks
—This work presents a methodology for designing CMOS low-voltage low-power low-noise amplifiers (LNAs) based on the inductively degenerated common-source topology. To demonstrate...
Derek Ho, Shahriar Mirabbasi
CCECE
2006
IEEE
16 years 1 months ago
Lazy Generation of Building Interiors in Realtime
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
Evan Hahn, Prosenjit Bose, Anthony Whitehead
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