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3DPVT
2006
IEEE
183views Visualization» more  3DPVT 2006»
16 years 1 months ago
High-Quality Real-Time Stereo Using Adaptive Cost Aggregation and Dynamic Programming
We present a stereo algorithm that achieves high quality results while maintaining real-time performance. The key idea is simple: we introduce an adaptive aggregation step in a dy...
Liang Wang, Miao Liao, Minglun Gong, Ruigang Yang,...
3DPVT
2006
IEEE
203views Visualization» more  3DPVT 2006»
16 years 1 months ago
A Spatio-Temporal Modeling Method for Shape Representation
The spherical harmonic (SPHARM) description is a powerful surface modeling technique that can model arbitrarily shaped but simply connected three dimensional (3D) objects. Because...
Heng Huang, Li Shen, Rong Zhang, Fillia Makedon, J...
3DPVT
2006
IEEE
156views Visualization» more  3DPVT 2006»
16 years 1 months ago
Visual Hull Construction in the Presence of Partial Occlusion
In this paper, we propose a visual hull algorithm, which guarantees a correct construction even in the presence of partial occlusion, while “correct” here means that the real ...
Li Guan, Sudipta N. Sinha, Jean-Sébastien F...
3DPVT
2006
IEEE
240views Visualization» more  3DPVT 2006»
16 years 1 months ago
Object Centered Stereo: Displacement Map Estimation Using Texture and Shading
We consider the problem of recovering 3D surface displacements using both shading and multi-view stereo cues. In contrast to traditional disparity or depth map representations, th...
Neil Birkbeck, Dana Cobzas, Martin Jägersand
3DPVT
2006
IEEE
149views Visualization» more  3DPVT 2006»
16 years 1 months ago
Depth Images: Representations and Real-Time Rendering
Depth Images are viable representations that can be computed from the real world using cameras and/or other scanning devices. The depth map provides 2-1 2 D structure of the scene...
Pooja Verlani, Aditi Goswami, P. J. Narayanan, She...
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