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3DPVT
2004
IEEE
101views Visualization» more  3DPVT 2004»
15 years 10 months ago
Pyramid Coordinates for Morphing and Deformation
Many model editing operations, such as morphing, blending, and shape deformation, require the ability to interactively transform the surface of a model in response to some control...
Alla Sheffer, Vladislav Kraevoy
3DPVT
2004
IEEE
136views Visualization» more  3DPVT 2004»
15 years 10 months ago
Efficient Model Creation of Large Structures based on Range Segmentation
This paper describes an efficient 3D modeling method from 3D range data-sets that is utilizing range data segmentation. Our algorithm starts with a set of unregistered 3D range sc...
Ioannis Stamos, Marius Leordeanu
3DPVT
2004
IEEE
136views Visualization» more  3DPVT 2004»
15 years 10 months ago
A Unified Representation for Interactive 3D Modeling
Interactive 3D modeling is the process of building a 3D model of an object or a scene in real-time while the 3D (range) data is acquired. This is possible only if the computationa...
Dragan Tubic, Patrick Hébert, Jean-Daniel D...
3DPVT
2004
IEEE
149views Visualization» more  3DPVT 2004»
15 years 10 months ago
Fan-Meshes: A Geometric Primitive for Point-Based Description of 3D Models and Scenes
We propose a new data structure, called Fan-Meshes (FM), for reconstructing 3D models and scenes represented by dense scanning point clouds. It is a local piecewise linear approxi...
Xiaotian Yan, Fang Meng, Hongbin Zha
ACRI
2004
Springer
15 years 10 months ago
Characterizing Configuration Spaces of Simple Threshold Cellular Automata
We study herewith the simple threshold cellular automata (CA), as perhaps the simplest broad class of CA with non-additive (i.e., non-linear and non-affine) local update rules. We ...
Predrag T. Tosic, Gul Agha
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