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VISUALIZATION
2000
IEEE
15 years 11 months ago
Four-dimensional non-linear ray tracing as a visualization tool for gravitational physics
In this paper, general relativistic ray tracing is presented as a tool for gravitational physics. It is shown how standard three-dimensional ray tracing can be extended to allow f...
Daniel Weiskopf
VR
2000
IEEE
125views Virtual Reality» more  VR 2000»
15 years 11 months ago
Immersive Planar Display using Roughly Aligned Projectors
When a projector is oblique with respect to a planar displaysurface, it creates keystoning and the projected imageis distorted. We present a rendering technique to display perspec...
Ramesh Raskar
VR
2000
IEEE
112views Virtual Reality» more  VR 2000»
15 years 11 months ago
Interactive Stereoscopic Rendering of Voxel-based Terrain
We present an interactive stereoscopic rendering algorithm of voxel-based terrain. It provides unambiguous depth information of a terrain scene by generating perspective images fo...
Ming Wan, Nan Zhang 0011, Arie E. Kaufman, Huamin ...
WCRE
2000
IEEE
15 years 11 months ago
GXL: Toward a Standard Exchange Format
This paper describes ongoing work toward the development of a standard software exchange format (SEF), for exchanging information among tools that analyze computer programs. A par...
Richard C. Holt, Andreas Winter, Andy Schürr
APL
2000
ACM
15 years 11 months ago
High-level object oriented programming with array technology
Although classical object-oriented programming languages provide high-level modeling capacities t data type, inheritance etc.), they remain low-level when it comes to data manipul...
Philippe Mougin