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ACMDIS
2000
ACM
15 years 11 months ago
A Dimension Space for the Design of Interactive Systems within their Physical Environments
This paper introduces a Dimension Space describing the entities making up richly interactive systems. The Dimension Space is intended to help designers understand both the physica...
T. C. Nicholas Graham, Leon Watts, Gaëlle Cal...
ACMDIS
2000
ACM
15 years 11 months ago
On the Move with a Magic Thing: Role Playing in Concept Design of Mobile Services and Devices
Designing concepts for new mobile services and devices, poses several challenges to the design. We consider user participation as a way to address part of the challenges. We show ...
Giulio Iacucci, Kari Kuutti, Mervi Ranta
ACMDIS
2000
ACM
15 years 11 months ago
Touch Me, Hit Me and I Know How You Feel: A Design Approach to Emotionally Rich Interaction
In this paper we propose a 3-step method for designing emotionally rich interactions, illustrated by the design of an alarm clock. By emotionally rich interaction we understand in...
Stephan Wensveen, Kees Overbeeke, J. P. Djajadinin...
CHI
2000
ACM
15 years 11 months ago
Storytelling with digital photographs
Photographs play a central role in many types of informal storytelling. This paper describes an easy-to-use device that enables digital photos to be used in a manner similar to pr...
Marko Balabanovic, Lonny L. Chu, Gregory J. Wolff
CHI
2000
ACM
15 years 11 months ago
Tagged handles: merging discrete and continuous manual control
Discrete and continuous modes of manual control are fundamentally different: buttons select or change state, while handles persistently modulate an analog parameter. User interfac...
Karon E. MacLean, Scott S. Snibbe, Golan Levin