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SIGGRAPH
2000
ACM
15 years 11 months ago
Seamless texture mapping of subdivision surfaces by model pelting and texture blending
Subdivision surfaces solve numerous problems related to the geometry of character and animation models. However, unlike on parametrised surfaces there is no natural choice of text...
Dan Piponi, George Borshukov
RT
2000
Springer
15 years 10 months ago
Wavelet Warping
We present wavelet warping -- a new class of forward 3D warping algorithms for image-based rendering. In wavelet warping most of the warping operation is performed in the wavelet d...
Iddo Drori, Dani Lischinski
FOCS
2000
IEEE
15 years 11 months ago
Zaps and Their Applications
A zap is a two-round, public coin witness-indistinguishable protocol in which the first round, consisting of a message from the verifier to the prover, can be fixed “once and...
Cynthia Dwork, Moni Naor
CHI
2000
ACM
15 years 11 months ago
A toolkit for strategic usability: results from workshops, panels, and surveys
This paper describes the organizational approaches and usability methodologies considered by HCI professionals to increase the strategic impact of usability research within compan...
Stephanie Rosenbaum, Janice Anne Rohn, Judee Humbu...
165
Voted
HHCI
2000
15 years 10 months ago
Interaction of Visual and Haptic Information in Simulated Environments: Texture Perception
This paper describes experiments relating to the perception of the roughness of simulated surfaces via the haptic and visual senses. Subjects used a magnitude estimation technique...
Steven A. Wall, William Harwin