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CGI
2004
IEEE
15 years 10 months ago
Mixing Deformable and Rigid-Body Mechanics Simulation
This article presents a new method to achieve heterogeneous physical simulation, within the same global system, of both deformable and rigid-bodies objects, whatever their intrins...
Julien Lenoir, Sylvère Fonteneau
CGI
2004
IEEE
15 years 10 months ago
Visualizing Sunsets through Inhomogeneous Atmospheres
In this paper, it is described a method of curved ray tracing capable of depicting phenomena that arise, under certain conditions, when light propagates through an inhomogeneous a...
Francisco J. Serón, Diego Gutierrez, Guille...
FOCS
2004
IEEE
15 years 10 months ago
Testing Low-Degree Polynomials over Prime Fields
We present an efficient randomized algorithm to test if a given function f : Fn p Fp (where p is a prime) is a low-degree polynomial. This gives a local test for Generalized Reed...
Charanjit S. Jutla, Anindya C. Patthak, Atri Rudra...
FLAIRS
2004
15 years 8 months ago
Intermediate Consistencies by Delaying Expensive Propagators
What makes a good consistency ? Depending on the constraint, it may be a good pruning power or a low computational cost. By "weakening" arc-consistency, we propose to de...
Andrei Legtchenko, Arnaud Lallouet, AbdelAli Ed-Db...
CAD
2004
Springer
15 years 6 months ago
Reconstruction of piecewise planar objects from point clouds
This article discusses the reverse engineering problem of reconstructing objects with planar faces. We will present the main geometric features of a modeling system which are the ...
Martin Peternell, Tibor Steiner