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CGI
2004
IEEE
15 years 10 months ago
Interactive Rendering with LOD Control and Occlusion Culling Based on Polygon Hierarchies
This paper presents a new method of combining dynamic control of LOD and conservative occlusion culling based on a new hierarchical data structure of polygons. Our method is effec...
Tokuo Tsuji, Hongbin Zha, Ryo Kurazume, Tsutomu Ha...
FOSSACS
2004
Springer
16 years 6 hour ago
Angelic Semantics of Fine-Grained Concurrency
We introduce a game model for an Algol-like programming language with primitives for parallel composition and synchronization on semaphores. The semantics is based on a simplifie...
Dan R. Ghica, Andrzej S. Murawski
AINA
2004
IEEE
15 years 10 months ago
Concurrency Control in Mobile Database Systems
In this paper, we propose an Concurrency Control Mechanism (CCM) for Mobile Database Systems (MDS) that ensures epsilon serializability and report its performance.
Nitin Prabhu, Vijay Kumar, Indrakshi Ray, Gi-Chul ...
BROADNETS
2004
IEEE
15 years 10 months ago
MOAR: A Multi-Channel Opportunistic Auto-Rate Media Access Protocol for Ad Hoc Networks
The IEEE 802.11 wireless media standard supports multiple frequency channels as well as multiple data rates at the physical (PHY) layer. Moreover, various auto rate adaptation mec...
Vikram Kanodia, Ashutosh Sabharwal, Edward W. Knig...
ENC
2004
IEEE
15 years 10 months ago
QA on the Web: A Preliminary Study for Spanish Language
Finding accurate information on the web has become a challenge due to the increment in the number of documents available on line. Current search engines retrieve relevant document...
Alejandro Del-Castillo-Escobedo, Manuel Montes-y-G...