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FPL
2004
Springer
100views Hardware» more  FPL 2004»
15 years 10 months ago
On Optimal Irregular Switch Box Designs
In this paper, we develop a unified theory in analyzing optimal switch box design problems, particularly for the unsolved irregular cases, where different pin counts are allowed on...
Hongbing Fan, Yu-Liang Wu, Chak-Chung Cheung, Jipi...
AVI
2004
15 years 8 months ago
Temporal Thumbnails: rapid visualization of time-based viewing data
We introduce the concept of the Temporal Thumbnail, used to quickly convey information about the amount of time spent viewing specific areas of a virtual 3D model. Temporal Thumbn...
Michael Tsang, Nigel Morris, Ravin Balakrishnan
VMV
2004
208views Visualization» more  VMV 2004»
15 years 8 months ago
Fourier Volume Rendering on the GPU Using a Split-Stream-FFT
The Fourier volume rendering technique operates in the frequency domain and creates line integral projections of a 3D scalar field. These projections can be efficiently generated ...
Thomas Jansen, Bartosz von Rymon-Lipinski, Nils Ha...
CHI
2004
ACM
16 years 7 days ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
195
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JUCS
2007
90views more  JUCS 2007»
15 years 6 months ago
High-level Structured Interactive Programs with Registers and Voices
Abstract: A model (consisting of rv-systems), a core programming language (for developing rv-programs), several specification and analysis techniques appropriate for modeling, pro...
Alexandru Popa, Alexandru Sofronia, Gheorghe Stefa...
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