Sciweavers

9888 search results - page 1786 / 1978
» compute 2009
Sort
View
CF
2009
ACM
16 years 1 months ago
Space-and-time efficient garbage collectors for parallel systems
As multithreaded server applications and runtime systems prevail, garbage collection is becoming an essential feature to support high performance systems. The fundamental issue of...
Shaoshan Liu, Ligang Wang, Xiao-Feng Li, Jean-Luc ...
FDG
2009
ACM
16 years 1 months ago
An exploration of menu techniques using a 3D game input device
Existing work on menu techniques has shown linear menus to be less efficient and reliable for menuing tasks when compared to radial menus. With the rise in popularity of 3D spatia...
Dustin B. Chertoff, Ross W. Byers, Joseph J. LaVio...
GROUP
2009
ACM
16 years 1 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
SIGGRAPH
2009
ACM
16 years 1 months ago
RACBVHs: random-accessible compressed bounding volume hierarchies
We present a novel bounding volume hierarchy (BVH) compression and decompression method transparently supporting random access on the compressed BVHs. To support random access on ...
Tae-Joon Kim, Bochang Moon, Duksu Kim, Sung-Eui Yo...
GI
2009
Springer
15 years 11 months ago
Barcode Application Innovation for Smartphones
: Modern smartphones provide a high sophisticated camera and a high resolution display. Therefore, they can be used to enable various application scenarios for 1D and 2D barcode re...
Gerald Eichler, Karl-Heinz Lüke, Aykan Aydin,...
« Prev « First page 1786 / 1978 Last » Next »