In constraint or preference reasoning, a typical task is to compute a solution, or an optimal solution. However, when one has already a solution, it may be important to produce th...
Ronen I. Brafman, Francesca Rossi, Domenico Salvag...
We demonstrate a means of knowledge discovery through feature extraction that exploits the search history of an optimization run. We regress a symbolic model ensemble from optimiza...
We present an approach to simulate flows driven by surface tension based on triangle meshes. Our method consists of two simulation layers: the first layer is an Eulerian method ...
Nils Thürey, Chris Wojtan, Markus Gross, Greg Tur...
We present an efficient technique to render single scattering in large scenes with reflective and refractive objects and homogeneous participating media. Efficiency is obtained...
Current GPUs perform a significant amount of redundant shading when surfaces are tessellated into small triangles. We address this inefficiency by augmenting the GPU pipeline to...
Kayvon Fatahalian, Solomon Boulos, James Hegarty, ...