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ISPD
2010
ACM
207views Hardware» more  ISPD 2010»
16 years 1 months ago
FOARS: FLUTE based obstacle-avoiding rectilinear steiner tree construction
Obstacle-avoiding rectilinear Steiner minimal tree (OARSMT) construction is becoming one of the most sought after problems in modern design flow. In this paper we present FOARS, ...
Gaurav Ajwani, Chris Chu, Wai-Kei Mak
IUI
2010
ACM
16 years 1 months ago
Lowering the barriers to website testing with CoTester
In this paper, we present CoTester, a system designed to decrease the difficulty of testing web applications. CoTester allows testers to create test scripts that are represented ...
Jalal Mahmud, Tessa Lau
SAC
2010
ACM
16 years 1 months ago
A real-time architecture design language for multi-rate embedded control systems
This paper presents a language dedicated to the description of the software architecture of complex embedded control systems. The language relies on the synchronous approach but e...
Julien Forget, Frédéric Boniol, Davi...
SI3D
2010
ACM
16 years 1 months ago
Spatio-temporal upsampling on the GPU
Pixel processing is becoming increasingly expensive for real-time applications due to the complexity of today’s shaders and highresolution framebuffers. However, most shading re...
Robert Herzog, Elmar Eisemann, Karol Myszkowski, H...
SIGCSE
2010
ACM
164views Education» more  SIGCSE 2010»
16 years 1 months ago
Scalable game design and the development of a checklist for getting computational thinking into public schools
Game design appears to be a promising approach to interest K-12 students in Computer Science. Unfortunately, balancing motivational and educational concerns is truly challenging. ...
Alexander Repenning, David C. Webb, Andri Ioannido...