— Modern online multiplayer games are complex heterogeneous distributed systems comprised of servers and untrusted clients, which are often engineered under considerable commerci...
Peter Laurens, Richard F. Paige, Phillip J. Brooke...
Numerous approaches for distributed video coding have been recently proposed. One of main motivations for these techniques is the possibility of achieving complexity tradeoffs bet...
In this paper a novel non-linear subspace method for face verification is proposed. The problem of face verification is considered as a two-class problem (genuine versus imposto...
This paper presents an efficient joint source-channel coding scheme based on forward error correction (FEC) for three dimensional (3D) models. The system employs a wavelet based ...
— A view-dependent visibility estimation technique for tree models is proposed in this work. While most previous work focused on visibility estimation of large objects in archite...