The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
We present an interactive algorithm to compute discretized 3D Euclidean distance fields. Given a set of piecewise linear geometric primitives, our algorithm computes the distance...
Avneesh Sud, Naga K. Govindaraju, Russell Gayle, D...
Traditional studies of routing problems often assumed strict preferences on paths, by eliminating ambiguity in path comparisons, or imposing a priori deterministic tie-breaking. S...
The combination of unlicensed spectrum, cheap wireless interfaces and the inherent convenience of untethered computing have made 802.11-based networks ubiquitous in the enterprise...
We present practical models for the physical layer behaviors of packet reception and carrier sense with interference in static wireless networks. These models use measurements of ...
Charles Reis, Ratul Mahajan, Maya Rodrig, David We...