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ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
16 years 16 days ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
GIR
2006
ACM
16 years 16 days ago
Range-capable Distributed Hash Tables
In this paper, we present a novel indexing data structure called RDHT (Range capable Distributed Hash Table) derived from skip lists and specifically designed for storing and retr...
Alessandro Soro, Cristian Lai
GRAPHITE
2006
ACM
16 years 16 days ago
Interactive landscape visualization using GPU ray casting
—This paper demonstrates the simple yet effective usage of height fields for interactive landscape visualizations using a ray casting approach implemented in the pixel shader of...
Stephan Mantler, Stefan Jeschke
HRI
2006
ACM
16 years 16 days ago
Effective team-driven multi-model motion tracking
Autonomous robots use sensors to perceive and track objects in the world. Tracking algorithms use object motion models to estimate the position of a moving object. Tracking effic...
Yang Gu, Manuela M. Veloso
HRI
2006
ACM
16 years 16 days ago
Developer oriented visualisation of a robot program
Robot programmers are faced with the challenging problem of understanding the robot’s view of its world, both when creating and when debugging robot software. As a result tools ...
T. H. J. Collett, B. A. MacDonald