Sciweavers

12766 search results - page 2240 / 2554
» collective
Sort
View
MM
2006
ACM
103views Multimedia» more  MM 2006»
16 years 24 days ago
Progressive cut
Recently, interactive image cutout technique becomes prevalent for image segmentation problem due to its easy-to-use nature. However, most existing stroke-based interactive object...
Chao Wang, Qiong Yang, Mo Chen, Xiaoou Tang, Zhong...
MOBICOM
2006
ACM
16 years 24 days ago
Routing algorithms for delay-insensitive and delay-sensitive applications in underwater sensor networks
Underwater sensor networks consist of sensors and vehicles deployed to perform collaborative monitoring tasks over a given region. Underwater sensor networks will find applicatio...
Dario Pompili, Tommaso Melodia, Ian F. Akyildiz
MOBICOM
2006
ACM
16 years 24 days ago
OURS: optimal unicast routing systems in non-cooperative wireless networks
We propose novel solutions for unicast routing in wireless networks consisted of selfish terminals: in order to alleviate the inevitable over-payment problem (and thus economic i...
Weizhao Wang, Xiang-Yang Li, Stephan Eidenbenz, Yu...
MOBICOM
2006
ACM
16 years 24 days ago
Low-cost communication for rural internet kiosks using mechanical backhaul
Rural kiosks in developing countries provide a variety of services such as birth, marriage, and death certificates, electricity bill collection, land records, email services, and...
Aaditeshwar Seth, D. Kroeker, Matei A. Zaharia, Sh...
NETGAMES
2006
ACM
16 years 24 days ago
Post-game estimation of game client RTT and hop count distributions
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
« Prev « First page 2240 / 2554 Last » Next »