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ICIP
2007
IEEE
15 years 10 months ago
H.263 to H.264 Transconding using Data Mining
1 In this paper, we propose the use of data mining algorithms to create a macroblock partition mode decision algorithm for inter-frame prediction, to be used as part of a high-effi...
Gerardo Fernández-Escribano, Jens Bialkowsk...
CORR
2007
Springer
116views Education» more  CORR 2007»
15 years 6 months ago
Rate Bounds for MIMO Relay Channels Using Message Splitting
This paper considers the multi-input multi-output (MIMO) relay channel where multiple antennas are employed by each terminal. Compared to single-input singleoutput (SISO) relay ch...
Caleb K. Lo, Sriram Vishwanath, Robert W. Heath Jr...
DATE
2007
IEEE
119views Hardware» more  DATE 2007»
16 years 28 days ago
Experimental evaluation of protections against laser-induced faults and consequences on fault modeling
Lasers can be used by hackers to situations to inject faults in circuits and induce security flaws. On-line detection mechanisms are classically proposed to counter such attacks, ...
Régis Leveugle, Abdelaziz Ammari, V. Maingo...
IPPS
2007
IEEE
16 years 27 days ago
Coordinating Data Parallel SAC Programs with S-Net
We propose a two-layered approach for exploiting different forms of concurrency in complex systems: We specify computational components in our functional array language SaC, whic...
Clemens Grelck, Sven-Bodo Scholz, Alexander V. Sha...
GAMEON
2000
15 years 8 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall