Sciweavers

29 search results - page 1 / 6
» cig 2005
Sort
View
CIG
2005
IEEE
16 years 1 months ago
Designing and Implementing E-market Games
Maria Fasli, Michael Michalakopoulos
145
Voted
CIG
2005
IEEE
16 years 1 months ago
Adaptive Strategies of MTD-f for Actual Games
Kazutomo Shibahara, Nobuo Inui, Yoshiyuki Kotani
153
Voted
CIG
2005
IEEE
16 years 1 months ago
Evolving Reactive NPCs for the Real-Time Simulation Game
Jin-Hyuk Hong, Sung-Bae Cho
167
Voted
CIG
2005
IEEE
16 years 1 months ago
Incrementally Learned Subjectivist Probabilities in Games
In this paper, we show how our AI opponents learn internal representations of probabilities. We use a Bayesian interpretation of such subjectivist probabilities but do not impleme...
Colin Fyfe
180
Voted
CIG
2005
IEEE
16 years 1 months ago
An Evolutionary Approach to Strategies for the Game of Monopoly
The game of Monopoly® is a turn-based game of chance with a substantial element of skill. Though much of the outcome of any single game is determined by the rolling of dice, an ef...
Colin Frayn