We consider the gradient method xt+1 = xt + t(st + wt), where st is a descent direction of a function f : n and wt is a deterministic or stochastic error. We assume that f is Lip...
This paper presents an approach for reconstructing a realistic 3D model of a building from its uncalibrated video sequences taken by a hand-held camera. The novelty of this approa...
The use of scheduling mechanisms like Class Based Queueing (CBQ) is expected to play a key role in next generation multiservice IP networks. In this paper we attempt an experiment...
This paper presents a single-pass, view-dependent method to solve the rendering equation, using a stochastic iterational scheme where the transport operator is selected randomly i...
This paper presents a new lower bound of 2:414d= p d on the maximal number of Nash equilibria in d d bimatrix games, a central concept in game theory. The proof uses an equivalent ...