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VMV
2001
115views Visualization» more  VMV 2001»
15 years 8 months ago
Segmentation-Based Postprocessing in Real-Time Immersive Video Conferencing
We present a novel, real-time disparity analysis frame work developed for immersive teleconferencing. This two-stage method computes a limited number of highly reliable disparitie...
Oliver Schreer, Serap Askar, Nicole Brandenburg, P...
UAI
2004
15 years 8 months ago
Computing Nash Equilibria of Action-Graph Games
Action-graph games (AGGs) are a fully expressive game representation which can compactly express both strict and context-specific independence between players' utility functi...
Navin A. R. Bhat, Kevin Leyton-Brown
WICSA
2001
15 years 8 months ago
MAP - Mining Architectures for Product Line Evaluations
Product lines evolve out of existing products. In order to evaluate the potential of creating a product line from existing products it is necessary to `mine' their architectu...
Christoph Stoermer, Liam O'Brien
VMV
2004
118views Visualization» more  VMV 2004»
15 years 8 months ago
Contact Handling for Deformable Point-Based Objects
This paper presents an approach to collision detection and response for dynamically deforming pointbased objects. Both the volume of an object and its surface are represented by p...
Richard Keiser, Matthias Müller, Bruno Heidel...
VMV
2004
165views Visualization» more  VMV 2004»
15 years 8 months ago
Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing
Visualizing iso-surfaces of volumetric data sets is becoming increasingly important for many practical applications. One crucial task in iso-surface ray tracing is to find the cor...
Gerd Marmitt, Andreas Kleer, Ingo Wald, Heiko Frie...