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UAI
2004
15 years 8 months ago
Computing Nash Equilibria of Action-Graph Games
Action-graph games (AGGs) are a fully expressive game representation which can compactly express both strict and context-specific independence between players' utility functi...
Navin A. R. Bhat, Kevin Leyton-Brown
VMV
2004
118views Visualization» more  VMV 2004»
15 years 8 months ago
Contact Handling for Deformable Point-Based Objects
This paper presents an approach to collision detection and response for dynamically deforming pointbased objects. Both the volume of an object and its surface are represented by p...
Richard Keiser, Matthias Müller, Bruno Heidel...
VMV
2004
165views Visualization» more  VMV 2004»
15 years 8 months ago
Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing
Visualizing iso-surfaces of volumetric data sets is becoming increasingly important for many practical applications. One crucial task in iso-surface ray tracing is to find the cor...
Gerd Marmitt, Andreas Kleer, Ingo Wald, Heiko Frie...
WICSA
2004
15 years 8 months ago
Style-Based Refinement of Dynamic Software Architectures
In this paper, we address the correct refinement of abstract architectural models into more platformspecific representations. We consider the challenging case of dynamic architect...
Luciano Baresi, Reiko Heckel, Sebastian Thöne...
WSC
2004
15 years 8 months ago
Efficient Pricing of Barrier Options with the Variance-Gamma Model
We develop an efficient Monte Carlo algorithm for pricing barrier options with the variance gamma model (Madan, Carr, and Chang 1998). After generalizing the double-gamma bridge s...
Athanassios N. Avramidis