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CGF
2010
129views more  CGF 2010»
15 years 4 months ago
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
CIDU
2010
15 years 4 months ago
Optimal Partitions of Data In Higher Dimensions
Given any collection of data cells in a data space X, consider the problem of finding the optimal partition of the data cells into blocks which are unions of cells. The algorithms...
Bradley W. Jackson, Jeffrey D. Scargle, Chris Cusa...
CJ
2010
193views more  CJ 2010»
15 years 4 months ago
Energy-Efficient Cloud Computing
Energy efficiency is increasingly important for future information and communication technologies (ICT), because the increased usage of ICT, together with increasing energy costs a...
Andreas Berl, Erol Gelenbe, Marco Di Girolamo, Gio...
CJ
2010
130views more  CJ 2010»
15 years 4 months ago
Dynamic Service Execution in Sensor Networks
Sensor networks face a number of challenges when deployed in unpredictable environments under dynamic, quickly changeable demands, and when shared by many partners, which is often...
Lei Chen 0005, Zijian Wang, Boleslaw K. Szymanski,...
CJ
2010
190views more  CJ 2010»
15 years 4 months ago
A Methodological Construction of an Efficient Sequentially Consistent Distributed Shared Memory
A concurrent object is an object that can be concurrently accessed by several processes. Sequential consistency is a consistency criterion for such objects. Informally, it states ...
Vicent Cholvi, Antonio Fernández, Ernesto J...