—This paper considers a non-cooperative game in which competing users sharing a frequency-selective interference channel selfishly optimize their power allocation in order to imp...
We consider n mobile sensors located on a line containing a barrier represented by a finite line segment. Sensors form a wireless sensor network and are able to move within the lin...
Jurek Czyzowicz, Evangelos Kranakis, Danny Krizanc...
Despite the extensive development of first-principles planning in recent years, planning applications are still primarily developed using knowledge-based planners which can exploi...
Abstract: In this paper we present our ideas to apply constraint satisfaction on business processes. We propose a multi-level constraint satisfaction approach to handle t levels of...
1 We adapt the Shout and Act algorithm to Digital Objects Preservation where agents explore file systems looking for digital objects to be preserved (victims). When they find somet...