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SAC
2009
ACM
15 years 11 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
SC
2009
ACM
15 years 11 months ago
A framework for core-level modeling and design of reconfigurable computing algorithms
Reconfigurable computing (RC) is rapidly becoming a vital technology for many applications, from high-performance computing to embedded systems. The inherent advantages of custom-...
Gongyu Wang, Greg Stitt, Herman Lam, Alan D. Georg...
EUROGP
2009
Springer
105views Optimization» more  EUROGP 2009»
15 years 11 months ago
Quantum Circuit Synthesis with Adaptive Parameters Control
The contribution presented herein proposes an adaptive genetic algorithm applied to quantum logic circuit synthesis that, dynamically adjusts its control parameters. The adaptation...
Cristian Ruican, Mihai Udrescu, Lucian Prodan, Mir...
EUROPAR
2009
Springer
15 years 11 months ago
MyriXen: Message Passing in Xen Virtual Machines over Myrinet and Ethernet
Data access in HPC infrastructures is realized via user-level networking and OS-bypass techniques through which nodes can communicate with high bandwidth and low-latency. Virtualiz...
Anastassios Nanos, Nectarios Koziris
HAIS
2009
Springer
15 years 11 months ago
A Generic and Extendible Multi-Agent Data Mining Framework
A generic and extendible Multi-Agent Data Mining (MADM) framework, EMADS (the Extendible Multi-Agent Data mining System) is described. The central feature of the framework is that ...
Kamal Ali Albashiri, Frans Coenen
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