—We propose the concept of Gap Between Displays (GBD) as a component of immersion in virtual environment systems. We hypothesized that GBD may reduce users’ task performance in...
Yi Wang, Kunmi Otitoju, Tong Liu, Sijung Kim, Doug...
—In this paper, we focus on the different aspects of real time visualization and animation of realistic virtual characters. The common goal for our research was to come up with s...
—To construct 3D virtual scenes from two-dimensional images with depth information, image warping techniques could be used. In this paper, a novel approach of cylindrical depth i...
: As the knowledge drain in virtual organisations is much more significant than in traditional companies, an ‘experience gap’ between virtual corporations and traditional organ...
: Context-aware ubiquitous computing environments tend to be highly distributed and heterogeneous, while also featuring increased dynamism as elements, devices and middleware compo...
John Soldatos, Kostas Stamatis, Siamak Azodolmolky...