This paper describes the design and implementation of an interactive walk-through of a reconstructed German stronghold, the Dillenburg. The application is currently in use at the ...
Tim Horz, Albert Pritzkau, Christof Rezk-Salama, S...
An advanced Business Game is presented in the paper, built on the methodology of System Dynamics. It can be used for cognitive learning and knowledge transmission in schools and U...
In this paper, we present an improvement to the minimum error boundary cut, a method of shaping texture patches for nonparametric texture synthesis from example algorithms such as...
In this paper we present a procedure to learn a topological model of Situated Public Displays from data of people traveling between these displays. This model encompasses the dista...
In this paper, we outline a cognitive architecture for communicators, called the BIC model. The model consist of three main components. First, a (B)iological component, in which th...