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GAMEON
2007
15 years 8 months ago
Gaming Technology in Cultural Heritage Systems
This paper describes the design and implementation of an interactive walk-through of a reconstructed German stronghold, the Dillenburg. The application is currently in use at the ...
Tim Horz, Albert Pritzkau, Christof Rezk-Salama, S...
GAMEON
2007
15 years 8 months ago
Agent Based Virtual Tutorship and E-Learning Techniques Applied to a Business Game Built on System Dynamics
An advanced Business Game is presented in the paper, built on the methodology of System Dynamics. It can be used for cognitive learning and knowledge transmission in schools and U...
Marco Remondino
GRAPHICSINTERFACE
2007
15 years 8 months ago
Improved image quilting
In this paper, we present an improvement to the minimum error boundary cut, a method of shaping texture patches for nonparametric texture synthesis from example algorithms such as...
Jeremy Long, David Mould
HCI
2007
15 years 8 months ago
Learning Topologies of Situated Public Displays by Observing Implicit User Interactions
In this paper we present a procedure to learn a topological model of Situated Public Displays from data of people traveling between these displays. This model encompasses the dista...
Hans Jörg Müller, Antonio Krüger
HCI
2007
15 years 8 months ago
The BIC Model: A Blueprint for the Communicator
In this paper, we outline a cognitive architecture for communicators, called the BIC model. The model consist of three main components. First, a (B)iological component, in which th...
Jan Peter de Ruiter, Nicholas J. Enfield