Sciweavers

8009 search results - page 1532 / 1602
» cans 2005
Sort
View
DIGRA
2005
Springer
15 years 12 months ago
End of story? Quest, narrative and enactment in computer games
Espen Aarseth recently claimed that all games referred to as ’narrative games’ could better be described as ’quest games’. The writer of this paper suggests that Max Payne...
Anders Sundnes Løvlie
DIGRA
2005
Springer
15 years 12 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal
DIGRA
2005
Springer
15 years 12 months ago
Early Games Production in New Zealand
This illustrated paper reports on the early digital games industry in New Zealand, during the late 1970s and 80s. It presents an overview of this largely unknown history, drawing ...
Melanie Swalwell
DIGRA
2005
Springer
15 years 12 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
ECAL
2005
Springer
15 years 12 months ago
A Self-organising, Self-adaptable Cellular System
Abstract. Inspired by the recent advances in evolutionary biology, we have developed a self-organising, self-adaptable cellular system for multitask learning. The main aim of our p...
Lucien Epiney, Mariusz Nowostawski
« Prev « First page 1532 / 1602 Last » Next »