Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Topological concepts and techniques have been broadly applied in computer graphics and geometric modeling. However, the homotopy type of a mapping between two surfaces has not bee...
Christopher Carner, Miao Jin, Xianfeng Gu, Hong Qi...
We propose a distributed data management scheme for large data visualization that emphasizes efficient data sharing and access. To minimize data access time and support users wit...
Jinzhu Gao, Jian Huang, C. Ryan Johnson, Scott Atc...
Recent years have seen an immense increase in the complexity of geometric data sets. Today’s gigabyte-sized polygon models can no longer be completely loaded into the main memor...
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...